Out of Time
Learning Departments
Learning through Story

Sci-Fi Adventure Opens Learning Portal

While the flipped classroom has disrupted traditional learning models, what if that outside-in model could further improve learning through story—where readers become actors and directors to identify, interact and actively change the outcome.

What if a work of science fiction became the jumping-off point for explorative and interactive learning and engagement? And what if that same story could engage readers in a wide range of other subjects, becoming a platform for a new kind of learning immersion?

Out of Time Media is the digital learning platform based on a young adult time-travel adventure story, Out of Time. Charley Morton is a STEM smart girl with a scheme to build a time machine for her school science fair. She and her unsuspecting partner, class science geek Billy Vincenzo, while building out what Charley determines are Leonardo da Vinci's plans for a time machine, inadvertently cause a clash of civilizations in their quest to tap into the mind of the great Renaissance super genius.

This transmedia, interactive storytelling adventure—emerging as screenplay, novel, Web and social media story aims to take Khan-style learning to a new level of resonance by allowing young people to engage in learning history, science, art and culture through the eyes of strong and compelling characters, where flipped learning, social learning and storytelling can map beyond STEM to lead to MASTERY:

Math + Arts + Sciences + Technology + Engineering + Reflective Social-Emotional Learning (SEL) X Storytelling Yarns = MASTERY

And so much more.

Future Learning Departments

Though currently in the planning stages, Learning Departments will reflect both the deep learning and the drama of the adventure emerging Out of Time. Here's a sampling of what's in store, through articles, videos, interviews, games, puzzles and quizzes:

  • Art, art history and design
  • Creativity and innovation
  • Culinary history
  • Culture and society
  • Engineering and technology
  • Etiquette
  • Government and diplomacy
  • Language learning
  • Mapping
  • Music
  • Physics of time travel
  • Renaissance history
  • STEM
  • Writing and composition